Inside the Hall



The Hall

Visitors approach from the west and ascend a staircase to the front door, this is an easy climb even for those who walk with difficulty.  Then, visitors enter the Great Hall which rises two storeys.

The hall is laid with marble tiles and various aristocratic figures are shown in the oil paintings that are displayed around the room.  The plaster ceiling is molded to display a shield emblazoned with the coat-of-arms of the Hollow Ones.


The door on the right leads to the staircase, on the left is a door leading to a short corridor to the billiard room.  On the south side of this corridor  is a cloakroom.   It literally contains several cloaks, also jackets, hats, shoes and walking sticks from bygone eras.

The Red Salon

This room is lined with redwood.  Mounted on the wall above the fireplace is a longsword with the Hollow Ones glyph worked into the hilt. Wood panels mounted on the walls are ornately sculpted with images of vines, flowers, nymphs and satyrs.  If you look really close, wits + perception, you can see the tiny wooden gears that seamlessly work their way into the walls moving these images around when no one is paying attention. Sometimes these little carvings will change position so much as to be unnerving, or simply disappear altogether. The decorative paneling follows the staircase as it circles upwards to the second floor. A cloak room has several jackets, hats, shoes and walking sticks from bygone eras mingled in with the accoutrements of today’s membership.

The White Salon

This room is lined with white pine and resembles a hunter’s den. Mounted above the fireplace is the head of a white tiger and positioned around the outskirts of the room are other stuffed beasts: a polar bear, a caribou and a magnificent Snowy Owl. Two padded chairs draped in white animal furs face the hearth, with an oak table between them, supporting a cask of wine, two carved wooden goblets, a pipe rack and a candelabrum. A chandelier hangs above a cloth covered table surrounded by four chairs.

Two cabinets stand against the walls. The east cabinet sports a lock that can be picked or magic opened with a standard difficulty roll (or, of course, the key). It holds a Colt 1873 revolver and 3 crossbows (a heavy crossbow, a light cross bow, a hand crossbow) and not a single bolt.

The north cabinet is unlocked and holds a small box containing a deck of playing cards and an assortment of wine glasses. If you are clever, perception + alertness, you will find the bottom of the cabinet is false. Inside are the confiscated things of the past. The previously mentioned Ouija board, a set of tarot card, charred and wrapped in a sheer silk scarf, a locket with a sharp dent that keeps it from opening and a few other curiosities.

Dining Room

A mahogany-paneled room. The centerpiece is a carved mahogany table surrounded by eight high backed chairs with sculpted armrests and cushioned seats.

Closer inspection will reveal that tiny grooves (almost unnoticeable until you try to pull a chair out on your own) run behind each chair. These chairs are automatic. Touching one with the intent to pull it out triggers it to slide back and over, awaiting a person to sit in it whereupon it will slide itself back into place, stopping with that person’s belly an inch from the table.

A crystal chandelier hangs above the table, which is covered with resplendent silverware and crystalware – all polished to a dazzling shine. Mounted above the fireplace is a mahogany framed painting of a monumental Roman building: The Great Baths

The wall paneling is carved with elegant images of deer among the trees. The perceptive observer can notice that these images sometimes move. Red silk drapes cover the windows and a Renaissance-style tapestry hangs from an iron rod bolted to the south wall.  It depicts hunting dogs and a horse-mounted aristocrat chasing after some unseen danger . This gives off a faint aura of power.

Billiard Room

This is an oak-panelled room which contains a full-sized billiard table and a baby grand piano.  There are comfortable armchairs arranged around the room and a rack of stringed instruments: 2 electric acoustic guitars, and an electric-acoustic bass.  Three small “parctice” amps are available.

A drinks cabinet is in the South West corner.  It contains various spirits, wine and beers.


A well-lit room.  This looks like the Make-Up and Wardrobe room of a theatrical production, a dozen closets line the walls and each holds various costumes and dresses (mostly in black) and 2 mirrors are ringed by 20 electric lights – which can be varied in intensity.  Large lockers hold a wide range of cosmetics.

State Bed Room


A surprisingly bright room.  This bedroom’s windows face south and the four-poster bed is immensely comfortable.   The bathroom is not immediately accessible, and is “shared” with the Garden Parlour

Garden Parlour

What could be more civilzed than a small room set aside for tea?  Here one can find a couple of small tables, set with linen tablecloths.  Each table has 4 chairs arranged around it and there are facilities for making hot drinks and preparing snacks


This room is lined with richly-carved oak bookcases, almost groaning under the weight of books.

This room has open timber ceiling and a parquet floor, covered here and there with rugs. The walls are paneled to the height of the door with old English wainscot, and the mantel and fireplace are made of Sienna marble. .

There is discrimination in the choice of books: an extensive collection of gothic novels and several works on the secret societies of the last three centuries.  . This stately room is filled with the faint aromas of moroccan leather and varnish.


Belisarius Room

An elegant hall, the ceiling painted to resemble Roman mosaics.  It is lit by oil lamps which burst into life when someone first enters; they then quieten down to emit a low glow. Hanging above the mantelpiece is a wood-framed portrait of people in classical repose. Standing suits of armor flank wooden doors in the east and west walls. Each suit of armor clutches a spear and has a visored helm shaped like a wolf’s head. The doors are carved with dancing youths.  This carving will change slightly when it is not being watched (a strange clockwork mechanism is responsible for the alteration)

Room 11: Fortuna’s shrine

The centerpiece of this room is a painting.  It appears to be “Allegory of Fortune” by Salvatore Rosa.   Around the room are various small tables, set up for several different games of chance and skill.  A roulette wheel and 4 card tables are surrounded by comfortable chairs











Delaney Hall

This is the Demesne of Thomas Delaney

There was turmoil in the Dreamlands, but that was not unusual. It spawned Monsters and Romances and Poetry, but that – in the soul of Thomas Delaney – was also not unusual.

Most of the monsters lurked in the Wyldwood. Death and the Wild Hunt rode among the trees and – perhaps by choice – did not approach the Manor House known as Delaney Hall.

Delaney Hall was a dark, four-storey affair. Its gardens were bordered by high  fences of wrought iron, supported by  granite columns. Arcane symbols were incised into every column and provided safe haven for lichens and moss – perhaps this even provided some occult protection .

The house was in perfect condition, but the gardens were slightly overgrown and neglected. At least…neglected by humans. There were signs of the Wyld, but it was not so dreadful here. It was a shadow of the Wyldwood, a kinder and gentler incarnation, but still due the proper respect.

The arched entrance was blocked by a single wrought iron gate. This was locked, but that was irrelevant in Thomas’ dreams. There was no need for a key; only invited guests could enter. The rusty hinges shrieked when the gate was opened

A gravel path went up to the house, past an ornamental pond with koi carp (some black, some silver) and led to a large oak door that opened into a foyer with a cold stone floor and domed arched ceiling